SKIE FORTRESS'S PROFILE

Eh.
Sacred Earth: Memory
After a mysterious tower suddenly appears, stretching endlessly to the heavens, a group of friends choose to set foot inside, and investigate just what it's appearance means for their future.

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Sacred Earth: Memory

author=SaitenHazard
I know its not a cool question for an indie developer to ask an indie developer but still, any plans on release dates.

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author=Dyhalto
This weekend, I would think.

Sacred Earth: Memory

author=Solitayre
I remember this. I'm glad to see you posting games again!


Ahahaha, honestly I wouldn't have posted a game page in any other case, but RSW demands one. I guess it was time to step out of my dark cave anyway, so it's all good!

Thanks!

Sacred Earth: Memory

author=alterego
Whoa! Sacred Earth on RMN? Instant sub! ...I've always looked up to this game when it comes to customizing rm2k3's dbs. =)


I didn't realize anyone looked up to SE for anything. Flattering as it is, I think I should point you in the direction of Neophyte and Disillusionist instead. They were my seniors in the field actually, and I looked up to them pretty strongly!

...Not that they're around anymore, I think.

Sacred Earth: Memory

author=edchuy
So this is related to RSW? Look forward to whatever (no pressure here!) you release.

Yes, it's related to RSW. Just submitting the profile early in order to beat the rush that will no doubt happen on the 5th.

author=mawk
cool words on what this game isn't

a full list of what this game isn't will be forthcoming as time warrants

wait you want to know what it is??? um uh hold on I just gotta

This man wins the prize.

Wandering Brawler

I didn't see a statue in Jova though? Unless I failed to look hard enough. Oh well, I think I'll give it another go and see if I can't find a place to save.

I will say though that you should make saving points more obvious. A glow, an arrow, some sort of indicator would do. Anything really. I get that saving isn't available out in the field. That's just one design decision that's been done before, even if I don't particularly agree with it, it's still viable.

Edit: Phew, found it in Jova. Wow it was staring me right in the face and I totally missed it. I'd definitely do something to make it stand out though.

- Also, the encounter rate is pretty high, enemies hit really hard, and the EXP gain is really low for the asskicking you're taking. Which is making this a slow grind. I don't know if that's what you intended, but it's not very entertaining in my opinion.

- Does poison not go away after a while? It seems kind of unforgiving to let it continually drain character's HP down to 1 with no chance of recovery outside of inns.

- Money seems to be pretty tight as well. Am I supposed to be making it some other way? Because all I've been able to do is sell random monster loot, which isn't getting me much. I can barely afford healing items as it is, let alone equipment now.

- Is it impossible to escape battles? Because every single time I've tried, I've failed. If it's not possible, you may as well get rid of the option instead of getting player's hopes up. And if it is possible, the chances should be raised. Personally, I'd just make it 100% possible all the time, but hey.

- Noticed a bug, if you talk to Ryuna after telling her to stay there in Master's House, a message box with a messed up name shows up. Might want fix that.

- Still can't beat that boss. Lack of resources, screwed up timing, and the amount of sheer damage they do. I tried using their natural skills and Ryuna's is actually pretty useful, I can see how it would be used to buy time, but it's not enough to mitigate the ridiculous damage enemies do. Plus the frustration of having to go through a string of frequent random battles to slog through the events leading up to it makes for an exercise in irritation.

Sorry to say, but I don't think I'll be playing more. Which is a shame because I WANT to enjoy it, but I just can't. It's definitely an interesting game though and the concept has loads of potential, but in it's current form, it's really unforgiving and almost completely inaccessible. Even on normal.

I honestly think you should ease up on the difficulty of timed hits, increase the windows of opportunity to defend and attack, lower damage taken from enemies, and definitely provide more resources(money mainly, since that can buy everything else). After all, it's better to err on the side of ease, than on the side of frustration. I'm not saying make it piss easy, but definitely give the player more tools to work with here.

On other points, I think the writing could use some work as well. Vent really meanders on and on and it comes off as really awkward at times. Overall the writing is pretty stilted and reads weird all around. But as I understand, english may not be your first language. In any case, if anything I would enlist some help for that.

Anywho, good luck on your project and I hope it continues to evolve!

Wandering Brawler

I played up to the first boss battle and then lost. I couldn't find anymore save statues after the first one so I was never able to save. Suffice to say, I don't want to do all that again, but it was pretty interesting regardless. Nice battle system. :>

Jurassic Heart

...I saw people talking about this on tumblr. I thought this was a joke.

It's not a joke.

...It's...

.......Not.......

............A joke............

........................Wow.........................

Chain of Retribution

It's an original track by Cyber Rainforce. Most of the music in the game is by him. You probably heard it in another game because it's open source material.

Chain of Retribution

Let he who is without HP...break the first chain

~ alter perfect ~

Wow, I can't even...